Kan Jam

Everyone knows the basics of the game, there are two teams consisting of two players and the teammates stand at opposite kans positioned 17 feet apart. Discs that hit the kan on the fly are worth two points, discs that hit the kan after being deflected by the partner are worth one point, discs that go into the kan after being deflected by the partner are worth three points, and discs that go straight into the kan whether through the slot or the top without being deflected by the partner are an instant win.
But there are also some gray-area rules. The following is a listing some that come to mind.
1. On both an instant win and a 3-point-jam the disc has to remain in the kan to receive full points.
- On an instant win if the disc goes through the top or slot hits the inside of the kan and falls out, it is only worth two points.
- On a a 3-point jam if the disc goes into the kan hits the ground and bounces out without ever touching the kan, as rare as this play may be, it is worth 0 points. On the same play, if it hits the inside of the kan and bounces out, it is worth 1 point.
2. Once the disc hits the kan on the fly, the play is dead and is worth two points.
3. If the deflector at any time grabs or catches the disc, the play is dead and 0 points are awarded.
4. The deflector can use any part of his body, not just hands, to score