Speed Minton

A game ends when one player reaches 16 points. If the score is tied at 15 or greater, play continues until one player has a two-point advantage. A match consists of three wins (best of five).

The players draw to decide which player serves first. Service then alternates after every three serves. Every serve counts. If the score is tied at 15:15, service alternates after each point. The serve has to be from the service zone. You let the speeder® drop from hip level and hit it as it falls. The losing side always has first service in the next game.

Every volley counts unless it has to be repeated. Points are awarded in the following cases:
Service fault
Speeder® contact with the ground
Speeder® lands in playing field (or on one o the lines) and cannot be returned
Speeder® lands "out"
Speeder® is hit twice by the same player
Body contact with the speeder®
If a player returns an "out" Speeder, it counts as "accepted" and play continues.

Players change sides after each game to ensure equal playing conditions (wind and lighting conditions). If a fifth game (tiebreak) becomes necessary, players change sides every 6 played points.